Captain Hook is out for one thing and that’s revenge. He wants nothing more to defeat Peter Pan once and for all, but to do so he will need to overcome a few obstacles first.
In this strategy guide, I will break down this iconic character and show you how to win as Captain Hook.
Captain Hook Strategy Guide
Let’s start with a quick rundown of Captain Hook’s objective and how to reach his goal.
To win as Captain Hook you must unlock Hangman’s Tree by finding and playing the Never Land Map. Peter Pan must then be played to Hangman’s Tree and moved across his player board to the Jolly Roger. That is where Captain Hook must defeat Peter Pan to win the game.
Captain Hook has a similar setup to Jafar where one of his locations is locked at the beginning of the game. This token is placed at Hangman’s Tree and limits your movement to three locations to start. Unlike Jafar however, you do not need this location to be unlocked to play Peter Pan here. Although you will need to unlock it at some point, the order does not matter.
The Winning Villainous Cards
These are the two cards in Captain Hook’s deck you will need to focus on finding to win the game:
- Never Land Map
- Peter Pan
Never Land Map
The Never Land Map allows you to unlock Hangman’s Tree. This will give you access to a few handy actions including moving hero cards. On top of this, it has a second effect.
When you play an item card you may discard the Never Land Map instead of paying the cost in power. Once a location is unlocked it can’t be locked again so you might as well get something for your trouble for finding that blasted map.
Normally being fated and having heroes played to your realm is a bad thing, but for Captain Hook, he needs to have Peter Pan be played. Peter Pan’s ability makes it so that if he is drawn, by anybody, he must be played to Hangman’s Tree and the other fate card drawn is discarded.
Good news right? All you have to do now is defeat Peter Pan and you win the game. If only it were that easy. Peter Pan has a strength of eight so you will need to be ready with a bunch of allies to defeat him. Not to mention the tedious process of moving him all the way across your player board to the Jolly Roger.
So now that you know which cards you should be looking for let’s take a look at Captain Hook’s deck and I will show you which strategies you should use.
Captain Hook’s Cards
Note: Cards with a * next to them are the most important to winning as Captain Hook.
Copies: 3 | Cost: 2 | Strength: 2
Boarding Party has two strength and is a great card for vanquishing heroes. If you are using this ally card to defeat a hero, it may be used to defeat a hero at its location or an unlocked adjacent location. Place Boarding Party in the middle of your player board to give them more accessibility to hero cards.
Copies: 3| Cost: 2 | Strength: 2
Mr. Starkey has a strength of two and costs two power to play. His ability allows you to move a hero from his location to an adjacent unlocked location when played. This can come in handy if you need to free up certain actions.
Copies: 2 | Cost: 3 | Strength: 4
Pirate Brute may not have any additional abilities, but he is quite strong. He has a strength of four and his cost is three power.
Copies: 1 | Cost: 2 | Strength: 2
Good old Smee. A loyal ally to Captain Hook and potentially one of your most valuable cards. Smee only has a strength of two initially, but his ability gives him an additional two strength if he is played to the Jolly Roger. So play him there and it will make your life easier when Peter Pan shows up.
The other option is to use Aye, Aye, Sir! and Smee together. Smee only has a strength of two if he is not played at the Jolly Roger. If you play Smee to Skull Rock and use Aye, Aye, Sir! to move Smee to the Jolly Roger it will give him a total strength of six! This will take your opponents completely off guard and may even score you a victory.
Copies: 3 | Cost: 1 | Strength: 2
Swashbuckler does not have any additional abilities, but he has a low cost and he has a strength of 2.
Note: I am a firm believer that condition cards are a waste of your time, especially at the beginning of the game. So I recommend getting rid of these cards if you draw them. There are some exceptions, but my general rule is this, don’t keep a condition card for more than a turn or two max.
Cunning can only be played if your opponent has an ally with a strength of four or more in their realm. When played, Cunning allows you to play an ally for free.
Condition cards are typically rather hard to play. That’s why each villain in Disney Villainous only has four of these cards in their deck. Every now and again though you can pull one of these cards off and they can really give you a boost.
To play Obsession one of your opponents must have defeated a hero in their realm with a strength of four or more. Once played you may draw cards from your fate deck until you reveal a hero card. You then have the choice to play that hero card or discard it.
Aye, Aye, Sir! *
Copies: 3 | Cost: 1
This card allows you to move an ally to an unlocked location and then that ally gains an additional two strength until the end of the turn. Peter Pan is not an easy foe to defeat so having a card that can give you any sort of boost will come in handy.
There are two copies of this card in Captain Hook’s deck so you can use one early on if you need an extra boost to defeat a hero, but save one for Peter Pan and it will make it easier to win.
Give Them a Scare *
Copies: 3 | Cost: 1
This card allows you to draw the top two cards of your fate deck and choose to either discard them both or return them to the top of the fate deck in any order.
Give Them a Scare is one of your most useful cards for finding Peter Pan. It’s a good thing too because there are three of these bad boys in his deck. It also doesn’t hurt that it has a low cost of one power.
Worthy Opponent *
Copies: 3 | Cost: 0
This is hands down Captain Hook’s most useful card. Worthy Opponent allows you to gain two power. On top of this, it allows you to draw cards from your fate deck until you find a hero card. You must play that hero card and discard the rest of the drawn cards.
This card will be key on your quest to find Peter Pan and the best part is that Worthy Opponent is free to play and there are three copies of this card in your deck.
Copies: 2 | Cost: 2
Cannon gives an extra vanquish action to the played location. This will come in handy for when Peter Pan shows up. If you play Cannon to Hangman’s Tree you can move Peter Pan and Vanquish him in one turn.
Copies: 2 | Cost: 1
While Cutlass is attached to an ally that ally gains two strength. It only costs one power to play and there are two of these cards. Peter Pan is a tough hero to beat so be sure to arm your allies.
Copies: 2 | Cost: 2
Hook’s Case is great for gaining power. The location that Hook’s Case is played to gain a Gain 1 Power action. There are two copies in Captain Hook’s deck so if you can play both of these then you will be rolling in power. It does cost two power to play, but you got to spend power to make power.
Ingenious Device *
Copies: 1 | Cost: 2
As the name suggests, this truly is an ingenious device. This is an item card that gives an extra move a hero action to the played location. Play this card to the Hangman’s Tree which is the only location on his board that has the action to move a hero. This will allow you to move Peter Pan twice in one turn and help quickly move him to the Jolly Roger.
Never Land Map *
Copies: 1 | Cost: 4
This card is a part of Captain Hook’s win condition. You need this card to unlock Hangman’s Tree. Never Land Map has a secondary effect which allows you to discard to play an item from your hand at no cost.
Captain Hook’s Card Stats
Captain Hook is one of the more balanced villains with almost a perfect split between the four categories. With 60% of Captain Hook’s deck being ally and item cards, it’s clear that he needs to get his crew into shipshape if he wants to defeat Peter Pan.
We can break down Captain Hook’s cards even further and look at his abilities. This will give us greater insight into the best strategy and how to win.
Captain Hook’s Abilities Stats
Play Allies / Items
As we saw in the previous section, Captain Hook’s deck is full of allies and items. But what use are they if he can’t play them? Thankfully he has cards in his deck which allows him to play allies and items for free.
He doesn’t have many cards to strengthen his allies, but he does have a few. What he lacks in quantity he makes up for in quality because the ones he does have give an additional two strength to an ally.
Captain Hook has five cards in his deck which allows him an extra action where the card is played. These bonus actions include vanquishing, gaining power, and moving heroes. The more of these you can play the better.
Search for Peter Pan
Captain Hook’s goal is to find the Never Land Map and Peter Pan. So it’s a good thing that over 25% of his deck will help him achieve this goal.
Captain Hook needs to have enough allies at the Jolly Roger to defeat Peter Pan. Luckily 33% of his deck is ally cards.
Captain Hook’s Player Board
Captain Hook has a slight disadvantage since one of his locations is locked. Hangman’s Tree can only be unlocked by playing Never Land Map so you will want to find it asap. Let’s break down which locations are the most useful to him.
The four actions at the Jolly Roger include:
- Gain 1 Power
- Play a Card
Both Gain 1 Power and Discard are in the top position so these are the ones that are at risk of being covered by a hero card.
The only real useful action here is the ability to vanquish heroes. It is the only location on his board that has a vanquish action. So unless you can find and play your Cannon, which gives you an extra vanquish action, somewhere else you will need to move here to defeat Peter Pan.
Other than that, discard actions are always useful for getting rid of the cards you don’t need to find the cards you do need and power is always useful.
The four actions at Skull Rock include:
- Gain 1 Power
- Play a Card
Both Gain 1 Power and Play a Card are in the top position so these are the ones that are at risk of being covered by a hero card.
The main reason you want to move here is to fate your opponents. You want to taunt them into fating you back so you can quickly find Peter Pan.
The four actions at Mermaid Lagoon include:
- Play a Card
- Move an Item or Ally
- Gain 3 Power
- Play a Card
Both Play a Card and Move and Item or Ally are in the top position so these are the ones that are at risk of being covered by a hero card.
This location is probably the most valuable to you. Here you will be able to play multiple allies at once thanks to its multiple play a card actions and quickly assemble your crew to defeat Peter pan. Not to mention it allows you to gain a bunch of power.
The four actions at the Hangman’s Tree are:
- Gain 2 Power
- Move a hero
- Play a Card
Both Fate and Gain 2 Power are in the top position so these are the ones that are at risk of being covered by a hero card.
Once unlocked this location will be extremely useful. If Peter Pan has yet to be played then you can taunt your opponents some more by fating them in the hopes that they will return the favor.
This is also the only location that allows you to move a hero. So you will need to have this unlocked to move Peter Pan from here to the Jolly Roger. As I mentioned before you should play Ingenious Device here so you can give this location a second move a hero action.
How to Win as Captain Hook
So now that you know how to play as Captain Hook and how his mechanics work, let’s take a look at these tips to win as Captain Hook in Disney Villainous.
Captain Hook needs to search his fate deck to find Peter Pan. Your opponents will be able to speed up this process by fating you. Be annoying and taunt your opponents into fating you. Whatever it takes to help you find Peter Pan quick.
Play Cannon to Hangman’s Tree
If you play Cannon to Hangman’s Tree you will be able to move Peter Pan and vanquish him on the same turn.
Play Smee to Skull Rock
I know this sounds odd. Smee gains a bouns two strength if he is played to the Jolly Roger so why should you play him here? To take your opponents by surprise. You can use Aye, Aye, Sir! to move Smee to the Jolly Roger giving him a bonus four strength, catching your opponents off guard.
Cycle Through Your Decks
Captain Hook needs to find the Never Land Map and Peter Pan to win the game. You need to be discarding any card that does not help you achieve this goal. Use cards like Give Them a Scare and Worthy Opponent to help you find Peter Pan.
How to Beat Captain Hook
Captain Hook can be an annoying villain to play against, for many reasons. Here are a few tips to help stop Captain Hook from winning.
Don’t Fate Captain Hook!
Captain Hook’s greatest strength lies in his ability to taunt you. He wants you to fate him so he can find Peter Pan. So what should you do? Don’t fate him!
At least until Peter Pan is played anyways. Then you can go to town. Once you start fating there are a few cards that you need to be aware of if you want to stop Captain Hook from winning.
Where Should You Play Heroes?
The Jolly Roger is my first pick to be covered up. It will take away a location that gives him a power as well as a location that allows him to discard. This will make it harder for Captain Hook to burn through his deck to find the Never Land Map.
You will want to play heroes to the Mermaid Lagoon early on because you will be able to cover up the play a card action. This will make it harder for Captain Hook to play his allies. It will also devalue one of his more important locations overall.
Once Hangman’s Tree is unlocked you will want to play a hero here so you can cover up his gain two power action as well as his fate action. This is an important location for Captain Hook so you will want to try and devalue it.
Captain Hook’s Fate Cards
Note: Cards with a * next to them are the most important to stop Captain Hook.
John is one of the weaker hero cards, but if you had a bad draw and you had to play him then you can still turn things around. John’s ability gives him an additional one strength if he has any items attached to him. Pixie dust will give him an additional two strength bringing John’s total to five.
The Lost Boys have a strength of four and an ability that forces Captain Hook to use at least two allies to defeat the Lost Boys. You will want to play them at Hangman’s Tree since it is the furthest location from the Jolly Roger. Equipping taunt to them will force Captain Hook to move multiple allies, hopefully from the Jolly Roger to the Lost Boys’ location.
Michael may be weak initially, but his ability can make him one of the strongest heroes out there. Michael gains an additional one power for each location in Captain Hook’s realm that has a hero. This means Michael can have up to five strength, making it hard for Captain Hook to defeat him.
You do not want to draw this card. Captain Hook needs Peter Pan to win the game. Unfortunately, Peter Pan’s ability makes it so that he must be played immediately when drawn. If he is played then, start attaching Pixie Dusts to him as this will increase his strength making it hard for Captain Hook to win.
Pixie Dust *
Pixie Dust is an item card which can be attached to a hero. That hero gains an additional two strength. This can make someone like Peter Pan really hard to defeat especially considering that there are three copies of this card in Captain Hook’s fate deck. Play all three on Peter Pan and you’re looking at a total of fourteen strength. Not too shabby.
Splitting Headache allows you to discard an item from Captain Hook’s realm. This will come in handy if he has a bunch of items that add actions to his locations. Use this card to get rid of Ingenious Device, Cannon, or Hook’s Case.
It’s only fair that you get to taunt Captain Hook after he’s been taunting you the whole game. This is an item card that makes it so Captain Hook must defeat the attached hero before defeating any other hero, this includes Peter Pan.
You will want to play Taunt on a really strong hero and the further they are away from the Jolly Roger the better. This will force Captain Hook to move his allies away from the Jolly Roger to defeat that hero.
Tick Tock *
Tick Tock’s ability forces Captain Hook to discard his hand every time he moves to Tick Tock’s location. Got to love the irony. He also has a strength of five so he can be difficult for Captain Hook to get rid of.
Tinker Bell is a rather weak hero with a strength of two, but her ability allows her to discard an ally from her location when she is played. This can come in handy if Captain Hook looks like his crew is becoming too powerful.
Wendy gives all other heroes in Captain Hook’s realm an additional one strength. She’s an all-around good hero to play and can help make Peter Pan harder to defeat.
Conclusion – Villainous Strategy for Captain Hook
Captain Hook is one of my favorite villains to play as in Disney Villainous. In a nutshell Captain Hook’s strategy is this:
Burn Through Your Decks
Your goal is to find the Never Land Map and defeat Peter Pan. So start searching for cards like Worthy Opponent to burn through your fate deck quickly and use discard actions to find the Never Land Map.
Taunt Your Opponents
You are a pirate so you better start acting like it! Taunt your opponents by fating them any chance you get. Naturally, they will want revenge and fate you back. This will help you find Peter Pan fast.
Get Your Crew Into Shipshape
As a captain, you need to make sure your crew is ready for battle! Play as many allies as you can and make sure they are well equipped to fight Peter Pan at the Jolly Roger.
Move It or Lose It
Moving Peter Pan to the Jolly Roger is the most tedious task for Captain Hook. The best way to do so is to play Ingenious Device to Hangman’s Tree so you can move Peter Pan twice in one turn.
Or if you would like to know my thoughts on the game as a whole check out our Disney Villainous Review.
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